COMMANDER · DECK
@yudiroko · 2025-02-19
DECK $
$180.40
MYTHIC
0
RARE
24
UNCOMMON
29
COMMON
47
COMMAND2 CARDS
Creature
1 cardsEnchantment
1 cardsMAIN98 CARDS
Creature
10 cardsEnchantment
1 cardsArtifact
6 cardsSorcery
17 cardsInstant
32 cardsLand
16 cardsMONEY CARDS·27 CARDS·$124.17
Sign in to save your threshold.
Creature
3 cardsArtifact
3 cardsSorcery
8 cardsInstant
12 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Divining Witch + Laboratory Maniac: early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Divining Witch + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant33
Land32
Nonbasic14
Basic18
Island12
Swamp10
Sorcery17
Creature11
Human6
Wizard5
Fish1
Horse1
Merfolk1
Nymph1
Rogue1
Spellshaper1
Spirit1
Thopter1
Outlaws1
Party6
Artifact8
Thopter1
Enchantment4
Background1
Fish1
Horse1
Nymph1
Legends2
Historic10
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game