COMMANDER · DECK
Alela Lich
Bracket 4 · Optimized2020-10-08
DECK $
$1,768.32
MYTHIC
8
RARE
44
UNCOMMON
20
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
24 cardsArtifact
15 cardsSorcery
4 cardsInstant
5 cardsLand
21 cardsMONEY CARDS·66 CARDS·$1,403.02
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Creature
12 cardsEnchantment
20 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Solemnity + Phyrexian Unlife: locks the table
- Delaying Shield + Solemnity: locks the table
- Delaying Shield + Phyrexian Unlife: locks the table
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 26 cards not in the pool
BANNED · 2
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island10
Plains10
Swamp10
Desert1
Enchantment25
Faerie1
God1
Artifact20
Angel1
Equipment1
Creature16
Human8
Cleric7
Vampire3
Wizard3
Angel1
Druid1
Faerie1
God1
Imp1
Kor1
Phyrexian1
Warlock1
Outlaws1
Party10
Instant5
Sorcery4
Legends9
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite damage
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Infinite lifeloss
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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