MetaMox
COMMANDER · DECK

Selenia Lifeswap

Bracket 3 · Upgraded
2020-08-04
Selenia, Dark Angel
106 CARDS (LIMIT 100)
DECK $
$512.47
MYTHIC
10
RARE
45
UNCOMMON
13
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN105 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

15 cards

Artifact

18 cards

Sorcery

9 cards

Instant

4 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Solemnity + Phyrexian Unlife: locks the table
  • Delaying Shield + Solemnity: locks the table
  • Delaying Shield + Phyrexian Unlife: locks the table
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00511221639475156+
COLOR
W: 24 pipsB: 62.5 pipsC: 159 pips
TYPES
Land41
Nonbasic7
Basic34
Swamp21
Plains15
Artifact19
Equipment3
Angel1
Creature17
Demon4
Human4
Cleric3
Vampire3
Angel2
Phyrexian2
Advisor1
Giant1
Plant1
Rebel1
Wizard1
Wraith1
Wurm1
Party4
Enchantment15
Sorcery9
Instant4
Planeswalker2
Nixilis1
Sorin1
Legends9
Historic26
LAND PROBABILITY
41 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.3%
TURN 657.0%
TURN 774.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS27 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget player loses the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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