MetaMox
COMMANDER · DECK

lands

No bracket · Banned
2020-06-25
Yarok, the Desecrated
137 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$6,431.14
MYTHIC
23
RARE
72
UNCOMMON
26
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN136 CARDS

Planeswalker

3 cards

Creature

46 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

12 cards

Sorcery

14 cards

Instant

14 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·98 CARDS·$5,131.55
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Planeswalker

3 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

12 cards

Sorcery

8 cards

Instant

12 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
20141142273214145126+
COLOR
U: 30 pipsB: 31.5 pipsG: 80.5 pipsC: 213 pips
TYPES
Creature47
Elemental9
Elf7
Beast5
Human5
Druid4
Scout4
Shaman4
Snake4
Horror3
Merfolk2
Phyrexian2
Aetherborn1
Assassin1
Avatar1
Bird1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Elder1
Eldrazi1
Frog1
Giant1
God1
Golem1
Hydra1
Illusion1
Monk1
Nissa1
Nymph1
Ooze1
Pirate1
Rogue1
Wizard1
Wurm1
Zombie1
Outlaws3
Party3
Land32
Nonbasic32
Island6
Swamp6
Forest5
Enchantment20
Aura2
Centaur1
Dryad1
Elemental1
God1
Nymph1
Artifact14
Bird1
Equipment1
Golem1
Instant14
Sorcery14
Arcane1
Planeswalker4
Nissa3
Elf1
Oko1
Scout1
Legends21
Historic33
LAND PROBABILITY
32 LANDS · 136 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 435.6%
TURN 568.7%
TURN 687.3%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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