COMMANDER · DECK
Clown Around
Bracket 4 · Optimized@HalfALime · 2025-05-02
DECK $
$414.10
MYTHIC
9
RARE
31
UNCOMMON
22
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
2 cardsArtifact
14 cardsSorcery
2 cardsInstant
14 cardsLand
15 cardsMONEY CARDS·41 CARDS·$316.42
Sign in to save your threshold.
Planeswalker
1 cardsCreature
14 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
1 cardsInstant
12 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Jolly Balloon Man + Village Bell-Ringer: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Village Bell-Ringer: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Jolly Balloon Man + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki + Village Bell-Ringer — Bracket 3, early arguably two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Mountain12
Plains12
God1
Human1
Warlock1
Creature31
Human9
Phyrexian4
Soldier4
Cleric3
Goblin2
God2
Golem2
Shaman2
Angel1
Artificer1
Cat1
Citizen1
Clown1
Devil1
Dragon1
Giant1
Glimmer1
Horror1
Insect1
Knight1
Myr1
Noble1
Orc1
Praetor1
Rhino1
Saga1
Scout1
Sheep1
Spirit1
Thopter1
Toy1
Warlock1
Wizard1
Wurm1
Outlaws1
Party4
Artifact21
Equipment3
Golem2
Insect1
Myr1
Phyrexian1
Thopter1
Toy1
Wurm1
Instant15
Enchantment4
Glimmer1
Goblin1
God1
Saga1
Shaman1
Sheep1
Sorcery2
Planeswalker1
Elspeth1
Legends12
Historic32
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control