COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
10 cardsInstant
15 cardsLand
14 cardsMONEY CARDS·46 CARDS·$221.95
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Planeswalker
1 cardCreature
13 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
7 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- 1 game changer — Brackets 1 and 2 allow none
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land31
Nonbasic11
Basic20
Island8
Mountain6
Swamp6
Creature19
Wizard9
Human3
Dragon2
Horror2
Zombie2
Demon1
Goblin1
God1
Golem1
Hag1
Merfolk1
Minotaur1
Phyrexian1
Pirate1
Specter1
Spirit1
Vedalken1
Outlaws1
Party9
Instant16
Artifact14
Book2
Golem1
Horror1
Phyrexian1
Enchantment13
Aura1
Demon1
Hag1
Sorcery10
Planeswalker2
Bolas1
Nixilis1
Legends8
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the game
Each opponent loses the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
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