COMMANDER · DECK
dragon caster
Bracket 4 · Optimized@thephatpanda · 2025-03-20
DECK $
$3,170.45
MYTHIC
11
RARE
37
UNCOMMON
15
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
13 cardsInstant
20 cardsLand
14 cardsMONEY CARDS·57 CARDS·$2,526.55
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Creature
9 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
15 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Power Artifact + Grim Monolith: early arguably two-card combo, for four mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Curiosity + Niv-Mizzet, Parun — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 25 cards not in the pool
BANNED · 3
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land32
Nonbasic12
Basic20
Island13
Mountain12
Instant20
Arcane1
Artifact16
God1
Creature14
Dragon10
Wizard4
Elder1
Goblin1
God1
Horror1
Human1
Kraken1
Party4
Sorcery13
Enchantment6
Aura3
Legends6
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggersInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite draw triggersInfinite card drawNear-infinite damage
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