COMMANDER · DECK
Mogis Slug
Bracket 3 · Upgraded2020-07-15
DECK $
$723.47
MYTHIC
9
RARE
41
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
21 cardsArtifact
9 cardsSorcery
9 cardsInstant
6 cardsLand
11 cardsMONEY CARDS·54 CARDS·$563.10
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Planeswalker
1 cardCreature
13 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
7 cardsInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Swamp15
Mountain12
Enchantment22
God1
Creature18
Demon4
Human3
Phyrexian3
Dragon2
Assassin1
Cleric1
Dwarf1
Elemental1
Elk1
God1
Horror1
Incarnation1
Noble1
Pirate1
Praetor1
Scarecrow1
Shaman1
Spirit1
Vampire1
Wurm1
Outlaws2
Party1
Artifact11
Elk1
Scarecrow1
Sorcery9
Instant6
Planeswalker1
Angrath1
Legends9
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
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