COMMANDER · DECK
hate u
Bracket 4 · Optimized@J--skeelz · 2026-06-26
DECK $
$547.81
MYTHIC
11
RARE
41
UNCOMMON
27
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
21 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
2 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·46 CARDS·$422.37
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Planeswalker
2 cardsCreature
11 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
2 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Teferi, Time Raveler + Omen Machine: mass land denial
- Omen Machine + Drannith Magistrate: locks the table
- Lavinia, Azorius Renegade + Omen Machine: locks the table
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Teferi, Time Raveler + Omen Machine — Bracket 4, mass land denial
- Omen Machine + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Omen Machine — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land32
Nonbasic14
Basic18
Island12
Plains12
Creature22
Human8
Cleric4
Angel3
Wizard3
Archon2
Soldier2
Sphinx2
Spirit2
Advisor1
Bird1
Cat1
Construct1
Faerie1
Giant1
Phyrexian1
Party7
Artifact19
Cleric1
Construct1
Human1
Enchantment17
Spirit1
Instant7
Planeswalker4
Teferi2
Elspeth1
Narset1
Sorcery2
Legends12
Historic30
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableAll spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Bracket 3 · locks the tableOpponents can only cast the remaining spells in their handLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 4 · mass land denialOpponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Bracket 3 · locks the tableOpponents can't cast spellsLock
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