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COMMANDER · DECK

Astarion

Bracket 3 · Upgraded
@gusechev · 2025-03-31
Astarion, the Decadent
DECK $
$443.95
MYTHIC
7
RARE
40
UNCOMMON
20
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

5 cards

Instant

7 cards

Land

12 cards
MONEY CARDS·45 CARDS·$339.14
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Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

3 cards

Instant

1 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Cleric Class + Walking Ballista: early arguably two-card combo, with no mana to spend
  • Marauding Blight-Priest + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10111212153546556+
COLOR
W: 50 pipsB: 31 pipsC: 97 pips
TYPES
Land35
Nonbasic10
Basic25
Plains14
Swamp13
Creature33
Cleric13
Human10
Vampire7
Angel4
Advisor2
Halfling2
Noble2
Rogue2
Soldier2
Spirit2
Bat1
Cat1
Construct1
Dog1
Elf1
God1
Monk1
Nomad1
Nymph1
Peasant1
Phyrexian1
Sorin1
Warlock1
Wizard1
Zombie1
Outlaws3
Party16
Enchantment14
Class1
God1
Human1
Nymph1
Soldier1
Artifact9
Equipment2
Construct1
Instant7
Sorcery5
Planeswalker2
Sorin2
Human1
Noble1
Legends13
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
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