COMMANDER · DECK
Virtus and Gorm
Bracket 4 · Optimized2020-05-08
DECK $
$223.79
MYTHIC
8
RARE
41
UNCOMMON
25
COMMON
30
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
11 cardsInstant
4 cardsLand
17 cardsMAYBE4 CARDS
Creature
3 cardsInstant
1 cardsMONEY CARDS·42 CARDS·$166.19
Sign in to save your threshold.
Planeswalker
1 cardsCreature
17 cardsEnchantment
4 cardsArtifact
9 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Virtus the Veiled + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Forest14
Swamp10
Aura1
Creature28
Elf5
Demon4
Zombie4
Beast3
Shaman3
Druid2
God2
Human2
Snake2
Warrior2
Wizard2
Aetherborn1
Archer1
Assassin1
Azra1
Dinosaur1
Giant1
Gorgon1
Horror1
Hydra1
Nightmare1
Ooze1
Orc1
Pirate1
Rogue1
Outlaws3
Party5
Artifact13
Equipment8
Sorcery11
Enchantment5
Aura2
Gorgon1
Instant5
Planeswalker3
Garruk1
Vivien1
Vraska1
Legends14
Historic25
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifeloss
Each opponent loses the gameNear-infinite lifeloss