COMMANDER · DECK
Rune-Tail Tokens
Bracket 3 · Upgraded2020-04-09
DECK $
$101.80
MYTHIC
2
RARE
33
UNCOMMON
22
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
8 cardsInstant
9 cardsLand
5 cardsMONEY CARDS·20 CARDS·$55.63
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Creature
6 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
2 cardsInstant
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land39
Nonbasic4
Basic35
Plains35
Creature34
Human12
Soldier10
Angel4
Cat3
Cleric3
Giant3
Avatar2
Monk2
Spirit2
Archon1
Beast1
Bird1
Elk1
Fox1
Insect1
Noble1
Phyrexian1
Sheep1
Wall1
Warrior1
Party4
Instant9
Enchantment8
Aura1
Fox1
Monk1
Sheep1
Spirit1
Sorcery8
Artifact6
Elk1
Legends7
Historic13
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
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