MetaMox
COMMANDER · DECK

Alesper

Bracket 4 · Optimized
2020-05-06
DECK $
$1,082.36
MYTHIC
7
RARE
43
UNCOMMON
23
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

13 cards

Enchantment

13 cards

Artifact

32 cards
NAMECOSTPRICE

Sorcery

3 cards

Instant

3 cards

Land

21 cards
MONEY CARDS·58 CARDS·$852.91
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Creature

12 cards

Enchantment

11 cards

Artifact

21 cards

Sorcery

3 cards

Instant

3 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Solemnity + Decree of Silence: locks the table
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
10412021831346526+
COLOR
W: 7 pipsU: 27 pipsB: 12 pipsC: 148 pips
TYPES
Artifact36
Equipment4
Artificer1
Construct1
Horror1
Myr1
Phyrexian1
Vedalken1
Land35
Nonbasic18
Basic17
Island10
Plains7
Swamp4
Creature14
Human4
Cleric2
Rogue2
Shapeshifter2
Vedalken2
Wizard2
Artificer1
Construct1
Faerie1
Horror1
Illusion1
Merfolk1
Myr1
Phyrexian1
Warlock1
Changeling1
Outlaws3
Party6
Enchantment14
Aura1
Faerie1
Instant3
Sorcery3
Legends9
Historic41
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · locks the tableCounter all spells opponents castLock
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Group
Color
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