COMMANDER · DECK
ZANGIEF ATTACK
Bracket 3 · Upgraded@Draken1 · 2025-04-02
DECK $
$672.17
MYTHIC
12
RARE
39
UNCOMMON
17
COMMON
31
COMMAND1 CARD
—
1 cardsNAMECOSTPRICE
×1
$0.00MAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
11 cardsInstant
5 cardsLand
29 cardsMONEY CARDS·42 CARDS·$522.29
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Creature
10 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
7 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic26
Basic11
Forest5
Mountain5
Swamp4
Desert2
Creature21
Warrior4
Elf3
Druid2
Goblin2
God2
Human2
Phyrexian2
Shaman2
Barbarian1
Beast1
Bird1
Demon1
Dragon1
Horror1
Incarnation1
Insect1
Mole1
Noble1
Praetor1
Rhino1
Tiefling1
Troll1
Wizard1
Wurm1
Party5
Enchantment14
Aura4
Saga1
Artifact11
Equipment8
God1
Sorcery11
Instant5
Planeswalker1
Domri1
Legends15
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control