COMMANDER · DECK
Zur the Auramancer
Bracket 4 · Optimized2020-08-22
DECK $
$713.27
MYTHIC
7
RARE
56
UNCOMMON
28
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
21 cardsArtifact
12 cardsSorcery
5 cardsInstant
11 cardsLand
25 cardsSIDEBOARD19 CARDS
Planeswalker
1 cardCreature
7 cardsEnchantment
5 cardsArtifact
1 cardSorcery
3 cardsInstant
2 cardsMONEY CARDS·60 CARDS·$548.75
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Planeswalker
1 cardCreature
13 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
5 cardsInstant
8 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Solemnity + Decree of Silence: locks the table
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Island10
Plains9
Swamp6
Enchantment23
Aura9
God1
Human1
Soldier1
Artifact15
Equipment4
Construct1
Golem1
Creature14
Human8
Wizard3
Cleric2
Soldier2
Angel1
Archon1
Artificer1
Construct1
Druid1
God1
Golem1
Kor1
Phyrexian1
Party5
Instant11
Sorcery5
Legends8
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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