COMMANDER · DECK
kenrith lifegain
Bracket 3 · Upgraded2020-06-08
DECK $
$557.89
MYTHIC
10
RARE
33
UNCOMMON
18
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
11 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·43 CARDS·$431.21
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Planeswalker
1 cardsCreature
14 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Sanguine Bond + Revival // Revenge: two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond: arguably two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Plains15
Swamp8
Forest7
Island3
Mountain1
Creature22
Human3
Angel2
Dryad2
Elemental2
Spirit2
Vampire2
Avatar1
Demon1
Dragon1
Druid1
Eldrazi1
Elf1
Golem1
Horse1
Incarnation1
Knight1
Monk1
Mutant1
Noble1
Nymph1
Phyrexian1
Rhino1
Shaman1
Wall1
Wizard1
Party1
Artifact14
Equipment1
Golem1
Phyrexian1
Sorcery11
Arcane1
Enchantment10
Dryad1
Elemental1
Nymph1
Instant10
Planeswalker1
Sorin1
Legends8
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Near-infinite lifeloss
Near-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggers
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents