COMMANDER · DECK
@SKILLETFAN3223 · 2024-11-09
DECK $
$2,611.78
MYTHIC
16
RARE
32
UNCOMMON
31
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
39 cardsEnchantment
2 cardsArtifact
26 cardsSorcery
2 cardsInstant
3 cardsLand
25 cardsMONEY CARDS·61 CARDS·$2,077.47
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Planeswalker
2 cardsCreature
18 cardsEnchantment
2 cardsArtifact
20 cardsSorcery
1 cardInstant
2 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Mycosynth Lattice + Hellkite Tyrant: locks the table
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Artifact52
Construct5
Artificer2
Frog2
Myr2
Thopter2
Assembly-worker1
Bird1
Book1
Clue1
Goblin1
Golem1
Salamander1
Vedalken1
Creature40
Construct5
Dragon5
Eldrazi3
Wizard3
Artificer2
Bird2
Drone2
Elemental2
Elf2
Frog2
Goblin2
Human2
Myr2
Shaman2
Thopter2
Assembly-worker1
Atog1
Barbarian1
Bear1
Beast1
Dinosaur1
Druid1
Elder1
God1
Golem1
Merfolk1
Nymph1
Salamander1
Scout1
Snake1
Vedalken1
Party3
Land25
Nonbasic25
Urza's4
Forest3
Island3
Mountain3
Clue1
Mine1
Power-plant1
Saga1
Sphere1
Tower1
Enchantment6
Class1
God1
Nymph1
Saga1
Urza's1
Instant3
Planeswalker2
Saheeli1
Ugin1
Sorcery2
Legends15
Historic62
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · locks the tableGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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