MetaMox
COMMANDER · DECK

River Song

Bracket 4 · Optimized
@Crowsea · 2025-05-15
River Song
DECK $
$275.82
MYTHIC
7
RARE
33
UNCOMMON
32
COMMON
28
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

13 cards

Instant

12 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 2 extra-turn cards — chaining turns is Bracket 4
  • River Song + Timestream Navigator: infinite extra turns
  • Timestream Navigator + The Temporal Anchor: infinite extra turns
  • River Song + Transplant Theorist + Temporal Manipulation: infinite extra turns
  • 2 game changers — Brackets 1 and 2 allow none
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
COMBOS · 5
CURVE
0081172153946586+
COLOR
U: 57 pipsR: 17 pipsC: 132 pips
TYPES
Land36
Nonbasic17
Basic19
Island12
Mountain7
Cave1
Artifact20
Equipment4
Golem3
Artificer1
Book1
Insect1
Jellyfish1
Phyrexian1
Shapeshifter1
Thopter1
Vehicle1
Creature20
Wizard7
Human6
Dragon3
Golem3
Artificer1
Cleric1
Elf1
Equipment1
Giant1
Homunculus1
Insect1
Jellyfish1
Lord1
Phyrexian1
Pirate1
Rogue1
Shaman1
Shapeshifter1
Thopter1
Time1
Weird1
Whale1
Changeling1
Outlaws2
Party9
Sorcery13
Instant12
Enchantment5
Planeswalker2
Jace1
Narset1
Legends11
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
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