COMMANDER · DECK
Will and Rowan Kenrith Storm
Bracket 4 · Optimized2020-08-26
DECK $
$664.30
MYTHIC
15
RARE
41
UNCOMMON
16
COMMON
28
COMMAND2 CARDS
Planeswalker
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
17 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
13 cardsInstant
21 cardsLand
19 cardsMONEY CARDS·60 CARDS·$520.76
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Planeswalker
2 cardsCreature
11 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
13 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Time Warp: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Isochron Scepter + Brainstorm + Time Warp — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 18 cards not in the pool
BANNED · 3
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land31
Nonbasic17
Basic14
Island11
Mountain6
Instant21
Creature17
Wizard9
Human6
Goblin2
God2
Construct1
Dragon1
Drake1
Eldrazi1
Elemental1
Giant1
Horror1
Jace1
Kraken1
Shaman1
Vedalken1
Zombie1
Party9
Sorcery13
Artifact10
Construct1
Planeswalker6
Jace2
Human1
Narset1
Ral1
Rowan1
Will1
Wizard1
Enchantment5
Legends12
Historic22
LAND PROBABILITY
31 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 551.0%
TURN 673.5%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersWin the game
Infinite magecraft triggers
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