MetaMox
COMMANDER · DECK

Dionus, Elvish Archdruid

Bracket 3 · Upgraded
@Mythriam · 2024-11-24
Dionus, Elvish Archdruid
DECK $
$750.31
MYTHIC
7
RARE
38
UNCOMMON
18
COMMON
37
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

39 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

7 cards

Sorcery

6 cards

Instant

9 cards

Land

6 cards
MONEY CARDS·54 CARDS·$588.15
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Planeswalker

1 card

Creature

26 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

3 cards

Instant

6 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Staff of Domination + Circle of Dreams Druid: arguably two-card combo, for six mana or less, pieces included
  • Staff of Domination + Gyre Sage: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
001211222331247526+
COLOR
G: 89 pipsC: 115 pips
TYPES
Creature40
Elf38
Druid20
Warrior8
Shaman4
Elk1
Giant1
Glimmer1
Mutant1
Ranger1
Scout1
Soldier1
Party8
Land31
Nonbasic6
Basic25
Forest25
Druid1
Elf1
Instant9
Enchantment8
Aura1
Elk1
Glimmer1
Artifact7
Equipment1
Sorcery6
Elf1
Planeswalker1
Freyalise1
Legends12
Historic18
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite green manaInfinitely large creatures you control until end of turn
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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