COMMANDER · DECK
Gitrog
Bracket 3 · Upgraded2020-10-22
105 CARDS (LIMIT 100)
DECK $
$201.86
MYTHIC
2
RARE
15
UNCOMMON
27
COMMON
61
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
14 cardsInstant
13 cardsLand
22 cardsMONEY CARDS·28 CARDS·$137.31
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Creature
13 cardsArtifact
2 cardsSorcery
2 cardsInstant
8 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- The Gitrog Monster + Dakmor Salvage: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp: two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: late two-card combo, for eight mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Putrid Imp — Bracket 3, two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Patchwork Gnomes — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage + Noose Constrictor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land42
Nonbasic20
Basic22
Forest14
Swamp8
Desert2
Gate1
Creature27
Elf7
Druid6
Imp3
Plant3
Snake3
Zombie3
Dog2
Elemental2
Incarnation2
Insect2
Shaman2
Berserker1
Bird1
Centaur1
Cleric1
Frog1
Gnome1
Horror1
Human1
Phyrexian1
Skeleton1
Troll1
Vampire1
Warrior1
Party2
Sorcery14
Instant13
Artifact6
Gnome1
Enchantment4
Aura2
Legends2
Historic8
LAND PROBABILITY
42 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.8%
TURN 654.0%
TURN 771.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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