MetaMox
COMMANDER · DECK

Gitrog

Bracket 4 · Optimized
@Irregular_Mazino · 2024-11-30
The Gitrog Monster
DECK $
$3,499.61
MYTHIC
13
RARE
47
UNCOMMON
26
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

22 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

17 cards

Instant

12 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$2,790.60
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Creature

21 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

9 cards

Instant

8 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
1091192173843526+
COLOR
B: 25 pipsG: 53 pipsC: 79 pips
TYPES
Land40
Nonbasic34
Basic6
Swamp6
Forest5
Creature23
Elemental3
Elf3
Human3
Shaman3
Snake3
Bird2
Insect2
Scout2
Zombie2
Bear1
Beast1
Cleric1
Demon1
Dryad1
Frog1
Horror1
Hydra1
Imp1
Monk1
Noble1
Nymph1
Spirit1
Treefolk1
Wizard1
Party2
Sorcery18
Instant12
Enchantment5
Aura1
Dryad1
Nymph1
Artifact4
Legends11
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinite creature tokensNear-infinite ETBNear-infinite self-discard triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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