MetaMox
COMMANDER · DECK

Muldrotha updated

Bracket 4 · Optimized
2020-06-27
Muldrotha, the Gravetide
DECK $
$503.67
MYTHIC
11
RARE
34
UNCOMMON
26
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

5 cards

Creature

32 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

9 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

29 cards
MONEY CARDS·54 CARDS·$380.68
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Planeswalker

4 cards

Creature

18 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

3 cards

Instant

1 cards
NAMECOSTPRICE

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Cephalid Illusionist + Nomads en-Kor: early two-card combo, with no mana to spend
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
001011021131649576+
COLOR
W: 1 pipU: 26 pipsB: 25 pipsG: 28 pipsC: 138 pips
TYPES
Land36
Nonbasic21
Basic15
Forest8
Island7
Swamp6
Creature33
Shaman7
Wizard5
Human4
Elemental3
Elf3
Avatar2
Beast2
Pirate2
Shapeshifter2
Zombie2
Boar1
Construct1
Crab1
Faerie1
Frog1
God1
Golem1
Horror1
Illusion1
Insect1
Kor1
Merfolk1
Nomad1
Octopus1
Ooze1
Scout1
Siren1
Snake1
Soldier1
Vampire1
Outlaws2
Party5
Enchantment15
Aura6
Boar1
God1
Artifact11
Equipment2
Construct1
Golem1
Planeswalker5
Ashiok1
Jace1
Liliana1
Narset1
Vraska1
Sorcery3
Instant1
Legends12
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Group
Color
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