MetaMox
COMMANDER · DECK

Copy of - Rashmi WIP

Bracket 4 · Optimized
2020-07-14
145 CARDS (LIMIT 100)
DECK $
$662.98
MYTHIC
18
RARE
41
UNCOMMON
26
COMMON
60
COMMAND1 CARD

Creature

1 card
MAIN144 CARDS

Planeswalker

3 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

15 cards

Instant

33 cards

Land

8 cards
MONEY CARDS·72 CARDS·$509.94
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Planeswalker

2 cards

Creature

20 cards

Enchantment

9 cards

Artifact

6 cards

Sorcery

11 cards

Instant

18 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 extra-turn cards — chaining turns is Bracket 4
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Isochron Scepter + Reclaim + Temporal Manipulation: infinite extra turns
  • Isochron Scepter + Noxious Revival + Temporal Manipulation: infinite extra turns
  • and 6 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
COMBOS · 9
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
20171242263164105106+
COLOR
U: 97 pipsG: 52 pipsC: 183 pips
TYPES
Land39
Nonbasic6
Basic33
Island19
Forest17
Creature36
Elf9
Wizard9
Human6
Druid4
Merfolk4
Shaman4
Beast3
Construct2
Fish2
Bird1
Centaur1
Drake1
Elemental1
Giant1
Horse1
Lizard1
Nymph1
Ooze1
Pirate1
Scout1
Shapeshifter1
Snake1
Spirit1
Vedalken1
Outlaws1
Party9
Instant33
Sorcery15
Arcane1
Enchantment14
Aura1
Centaur1
Fish1
Horse1
Nymph1
Artifact11
Construct2
Planeswalker3
Jace1
Nissa1
Oko1
Legends11
Historic22
LAND PROBABILITY
39 LANDS · 144 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.5%
TURN 681.4%
TURN 792.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Group
Color
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