MetaMox
COMMANDER · DECK

P'rick

Bracket 3 · Upgraded
@Sir_Kittensworth · 2025-05-15
K'rrik, Son of Yawgmoth
DECK $
$715.96
MYTHIC
10
RARE
36
UNCOMMON
19
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

11 cards

Sorcery

17 cards

Instant

10 cards

Land

6 cards
MONEY CARDS·55 CARDS·$561.63
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Planeswalker

1 cards

Creature

18 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

12 cards

Instant

8 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
  • K'rrik, Son of Yawgmoth + Buried Alive + Reanimate + Chainer, Dementia Master + Viscera Seer + Gray Merchant of Asphodel: early arguably two-card combo, for four mana or less
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
CURVE
1011112211317455126+
COLOR
B: 114 pipsC: 133 pips
TYPES
Land30
Nonbasic5
Basic25
Swamp25
Creature28
Demon5
Zombie5
Phyrexian4
Vampire4
Horror2
Minion2
Warlock2
C'tan1
Cleric1
Construct1
Dauthi1
Devil1
Dragon1
Dwarf1
Elder1
Elf1
God1
Golem1
Human1
Imp1
Noble1
Ooze1
Praetor1
Rogue1
Shade1
Spirit1
Wizard1
Outlaws3
Party3
Sorcery17
Artifact13
Construct1
Equipment1
Golem1
Instant10
Enchantment4
Aura1
Planeswalker1
Liliana1
Legends15
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggers
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite black mana
Infinite card drawInfinite draw triggers
Infinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Group
Color
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