MetaMox
COMMANDER · DECK

jegantha big mana

No bracket · Banned
2020-06-25
Jegantha, the Wellspring
BANNED: 1 CARD
DECK $
$914.12
MYTHIC
12
RARE
53
UNCOMMON
17
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

11 cards

Sorcery

8 cards

Instant

7 cards

Land

31 cards
MAYBE2 CARDS

Creature

1 cards

Enchantment

1 cards
MONEY CARDS·63 CARDS·$717.03
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Creature

19 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

8 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
004113218311445136+
COLOR
W: 21 pipsU: 28 pipsB: 17 pipsR: 19 pipsG: 29 pipsC: 142 pips
TYPES
Land36
Nonbasic26
Basic10
Island9
Plains8
Forest7
Mountain7
Swamp6
Creature29
Wizard7
Human6
Bringer4
Druid3
Elemental3
Elf2
Angel1
Avatar1
Bird1
Dryad1
Elk1
Faerie1
Goblin1
Gorgon1
Hydra1
Incarnation1
Knight1
Merfolk1
Nephilim1
Nymph1
Ogre1
Pirate1
Soldier1
Spirit1
Treefolk1
Warrior1
Zombie1
Outlaws1
Party8
Artifact11
Equipment1
Enchantment10
Aura2
Dryad1
Elemental1
Nymph1
Sorcery8
Arcane1
Instant7
Planeswalker1
Lukka1
Legends11
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Group
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