MetaMox
COMMANDER · DECK

Wanna Try Your Luck?

Bracket 4 · Optimized
2020-04-05
ILLEGAL: 4 CARDS
DECK $
$345.50
MYTHIC
1
RARE
37
UNCOMMON
27
COMMON
34
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

11 cards

Instant

9 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
  • Okaun, Eye of Chaos + Frenetic Efreet + Fling: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • Okaun, Eye of Chaos + Frenetic Efreet: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 4
CURVE
001011521631244566+
COLOR
U: 13 pipsR: 59 pipsC: 123 pips
TYPES
Land35
Nonbasic11
Basic24
Mountain19
Island9
Artifact19
Equipment6
Construct2
Lizard1
Warrior1
Creature19
Goblin6
Warrior5
Assassin2
Construct2
Artificer1
Barbarian1
Berserker1
Cat1
Cyclops1
Donkey1
Dragon1
Efreet1
Elemental1
Giant1
Homunculus1
Lizard1
Minotaur1
Ooze1
Sliver1
Wizard1
Outlaws2
Party6
Sorcery11
Enchantment9
Instant9
Planeswalker1
Ral1
Legends6
Historic23
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, for four mana or lessTarget player loses the game
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
Color
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