COMMANDER · DECK
Queen Control
Bracket 3 · Upgraded2020-04-14
DECK $
$497.38
MYTHIC
5
RARE
49
UNCOMMON
28
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
5 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
7 cardsInstant
26 cardsLand
33 cardsMONEY CARDS·62 CARDS·$385.94
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Creature
5 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
5 cardsInstant
21 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Delaying Shield + Solemnity: locks the table
- Delaying Shield + Phyrexian Unlife: early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic29
Basic7
Plains5
Mountain4
Swamp4
Desert1
Gate1
Instant26
Artifact14
Equipment1
Enchantment13
Aura2
God1
Sorcery7
Creature6
Human2
Advisor1
Angel1
Assassin1
Demon1
God1
Spirit1
Outlaws1
Legends4
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock