MetaMox
COMMANDER · DECK

attempted cedh marwyn

Bracket 4 · Optimized
2020-08-24
Marwyn, the Nurturer
DECK $
$4,389.59
MYTHIC
10
RARE
37
UNCOMMON
18
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

4 cards

Instant

6 cards

Land

12 cards
MONEY CARDS·59 CARDS·$3,497.42
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Planeswalker

1 card

Creature

22 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

3 cards

Instant

6 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • Staff of Domination + Marwyn, the Nurturer: two-card combo, for six mana or less, pieces included
  • Staff of Domination + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • Umbral Mantle + Priest of Titania: arguably two-card combo, for six mana or less, pieces included
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
CURVE
40181132133642566+
COLOR
G: 65 pipsC: 95 pips
TYPES
Land37
Nonbasic12
Basic25
Forest25
Druid1
Elf1
Creature33
Elf24
Druid14
Shaman4
Beast2
Ranger2
Boar1
Cat1
Construct1
Elemental1
Faerie1
Insect1
Scout1
Treefolk1
Warrior1
Party1
Artifact13
Equipment2
Construct1
Enchantment8
Aura2
Instant6
Sorcery4
Planeswalker1
Vivien1
Legends9
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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