COMMANDER · DECK
2020-07-30
DECK $
$362.13
MYTHIC
3
RARE
37
UNCOMMON
17
COMMON
59
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
3 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
13 cardsInstant
32 cardsLand
11 cardsSIDEBOARD16 CARDS
Creature
2 cardsEnchantment
1 cardArtifact
2 cardsSorcery
5 cardsInstant
6 cardsMONEY CARDS·49 CARDS·$267.49
Sign in to save your threshold.
Creature
1 cardEnchantment
2 cardsArtifact
8 cardsSorcery
11 cardsInstant
21 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Island23
Mountain8
Instant32
Sorcery13
Artifact11
Creature4
Wizard4
Human2
Goblin1
Weird1
Party4
Enchantment3
Planeswalker1
Ral1
Legends3
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm count
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite magecraft triggers
Infinite colored manaInfinite colorless manaInfinite storm countInfinite untap of creatures you control
Infinite blinking of artifacts, creatures, and landsInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersReturn all instant and sorcery cards from your graveyard to your hand
Infinite colored manaInfinite ETBInfinite storm count
Infinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite storm countInfinite magecraft triggersInfinite landfall triggers
Infinite colored manaInfinite storm countInfinite magecraft triggersInfinite landfall triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite creature ETBInfinite creature LTBInfinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Comments · 0
No comments yet.