COMMANDER · DECK
@ElderDimirPhoenix · 2025-01-15
DECK $
$446.22
MYTHIC
13
RARE
19
UNCOMMON
20
COMMON
48
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
20 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
9 cardsInstant
9 cardsLand
7 cardsMONEY CARDS·30 CARDS·$339.83
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Planeswalker
3 cardsCreature
6 cardsEnchantment
5 cardsArtifact
11 cardsInstant
1 cardLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land34
Nonbasic6
Basic28
Swamp28
Creature21
Human6
Cleric3
Rat3
Elemental2
Phyrexian2
Rogue2
Adventure1
Archon1
Assassin1
Bird1
Demon1
Detective1
Elf1
Frog1
Horror1
Insect1
Liliana1
Nightmare1
Ninja1
Ogre1
Ooze1
Shaman1
Snake1
Specter1
Warlock1
Wurm1
Zombie1
Outlaws4
Party5
Artifact17
Equipment14
Rat1
Zombie1
Instant10
Adventure1
Demon1
Frog1
Sorcery9
Enchantment8
Class1
Planeswalker4
Liliana4
Cleric1
Human1
Legends18
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
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