MetaMox
COMMANDER · DECK

Malcolm and Vial smasher

Bracket 4 · Optimized
@Dogbird2021 · 2026-09-11
DECK $
$8,469.46
MYTHIC
19
RARE
53
UNCOMMON
21
COMMON
7
COMMAND2 CARDS
MAIN98 CARDS

Creature

13 cards

Enchantment

5 cards

Artifact

15 cards

Sorcery

11 cards

Instant

26 cards

Land

28 cards
MONEY CARDS·85 CARDS·$6,771.24
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Creature

11 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

11 cards

Instant

26 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 21 game changers — Bracket 3 allows 3
  • Malcolm, Keen-Eyed Navigator + Leyline of Transformation + Weftstalker Ardent: early two-card combo, with no mana to spend
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
60241202143442506+
COLOR
U: 26 pipsB: 25 pipsR: 19 pipsC: 62 pips
TYPES
Land28
Nonbasic26
Basic2
Mountain5
Swamp5
Island4
Town1
Instant26
Lesson1
Trap1
Artifact15
Creature15
Pirate4
Goblin2
Spirit2
Wizard2
Advisor1
Ape1
Archer1
Artificer1
Bard1
Berserker1
Bird1
Devil1
Drix1
Elemental1
Faerie1
Human1
Lizard1
Merfolk1
Minotaur1
Monkey1
Orc1
Siren1
Sorcerer1
Outlaws4
Party2
Sorcery11
Enchantment5
Legends7
Historic21
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Group
Color
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