MetaMox
COMMANDER · DECK

Commander Damage Period

Bracket 3 · Upgraded
@Ironfletch · 2025-05-25
Lightning, Army of One
DECK $
$682.27
MYTHIC
14
RARE
36
UNCOMMON
22
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

22 cards

Enchantment

8 cards

Artifact

19 cards

Sorcery

3 cards

Instant

7 cards

Land

15 cards
MONEY CARDS·56 CARDS·$533.86
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

19 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

3 cards

Instant

2 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Gisela, Blade of Goldnight + Heartless Hidetsugu: early arguably two-card combo, with no mana to spend
  • Neheb, the Eternal + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00111192123547566+
COLOR
W: 27 pipsR: 34 pipsC: 119 pips
TYPES
Land39
Nonbasic13
Basic26
Mountain15
Plains15
Artifact23
Equipment14
Human1
Lizard1
Robot1
Soldier1
Vehicle1
Creature23
Human10
Soldier4
Warrior4
Angel2
Lizard2
Minotaur2
Advisor1
Artificer1
Barbarian1
Bard1
Berserker1
Cleric1
Dwarf1
Elemental1
Equipment1
God1
Knight1
Kor1
Mercenary1
Ogre1
Orc1
Pirate1
Rebel1
Robot1
Shaman1
Tiefling1
Vehicle1
Zombie1
Outlaws2
Party5
Enchantment9
Class1
God1
Instant8
Sorcery3
Planeswalker1
Equipment1
Legends19
Historic36
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Group
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