COMMANDER · DECK
Entropy
2016-11-01
115 CARDS (LIMIT 100)NO COMMANDER
DECK $
$509.45
MYTHIC
10
RARE
54
UNCOMMON
20
COMMON
31
MAIN115 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
22 cardsInstant
17 cardsLand
27 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·40 CARDS·$389.85
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Creature
6 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
7 cardsLand
5 cardsCURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Forest4
Island4
Mountain4
Swamp1
Sorcery22
Creature21
Wizard5
Elf3
Human3
Dragon2
Druid2
God2
Phyrexian2
Sphinx2
Beast1
Berserker1
Construct1
Devil1
Eldrazi1
Elemental1
Minotaur1
Nephilim1
Rogue1
Snake1
Sorcerer1
Vampire1
Weird1
Outlaws1
Party6
Instant17
Artifact14
Equipment2
Construct1
Human1
Minotaur1
Rogue1
Sorcerer1
Wizard1
Enchantment10
God2
Aura1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.5%
TURN 673.8%
TURN 787.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Exile all spells opponents cast from their handsOpponents can't play cards exiled by Possibility StormLock