COMMANDER · DECK
2020-11-20
ONLY 99 CARDS
DECK $
$381.89
MYTHIC
9
RARE
45
UNCOMMON
25
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
20 cardsSIDEBOARD2 CARDS
Creature
1 cardInstant
1 cardMAYBE10 CARDS
Creature
1 cardEnchantment
1 cardArtifact
3 cardsSorcery
3 cardsInstant
2 cardsMONEY CARDS·47 CARDS·$292.41
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Planeswalker
1 cardCreature
13 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
7 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island9
Swamp9
Desert2
Cave1
Creature31
Horror4
Human4
Wizard4
Crab3
Zombie3
Eldrazi2
Phyrexian2
Wall2
Advisor1
Avatar1
Construct1
God1
Golem1
Homunculus1
Jellyfish1
Knight1
Leviathan1
Noble1
Plant1
Scarecrow1
Sphinx1
Spirit1
Vampire1
Vedalken1
Party4
Artifact13
Construct1
Equipment1
Golem1
Horror1
Phyrexian1
Scarecrow1
Enchantment8
Aura1
God1
Instant8
Sorcery7
Planeswalker1
Jace1
Legends11
Historic24
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Near-infinite millNear-infinite self-millNear-infinite creature tokensNear-infinite untap of all creaturesNear-infinite ETB
Infinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
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