COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
19 cardsInstant
11 cardsLand
18 cardsMONEY CARDS·28 CARDS·$121.58
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Creature
4 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
5 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
39 cards not in the pool
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Forest15
Mountain6
Gate1
Sorcery19
Artifact12
Equipment6
Construct1
Creature12
Elf3
Druid2
Elemental2
Human2
Archer1
Beast1
Cat1
Construct1
Fungus1
Goblin1
Plant1
Shaman1
Snake1
Warrior1
Wizard1
Party2
Enchantment11
Aura3
Instant11
Legends4
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Each opponent loses the game
ADDITIONAL REQUIREMENTS
Spell with Kicker or Multikicker
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