COMMANDER · DECK
Die Fast, Live Forever
Bracket 4 · Optimized2020-06-11
DECK $
$669.51
MYTHIC
13
RARE
39
UNCOMMON
16
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
9 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·48 CARDS·$519.70
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Planeswalker
2 cardsCreature
19 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
4 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Vampire Hexmage + Celestial Convergence: early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Vampire Hexmage + Celestial Convergence — Bracket 3, early arguably two-card combo, with no mana to spend
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Plains17
Swamp10
Creature27
Human8
Cleric4
Angel3
Vampire3
Advisor2
God2
Knight2
Monk2
Phyrexian2
Spirit2
Adventure1
Beast1
Cat1
Construct1
Giant1
Horror1
Horse1
Insect1
Minion1
Praetor1
Ranger1
Rhino1
Scout1
Shaman1
Wizard1
Zombie1
Party5
Enchantment12
God2
Instant9
Adventure1
Knight1
Zombie1
Sorcery9
Artifact8
Construct1
Planeswalker2
Ajani1
Sorin1
Legends10
Historic18
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control