COMMANDER · DECK
We Goin Huntin
Bracket 3 · Upgraded2020-04-04
DECK $
$217.51
MYTHIC
7
RARE
21
UNCOMMON
38
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
26 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
11 cardsInstant
7 cardsLand
12 cardsMAYBE7 CARDS
Enchantment
1 cardsArtifact
6 cardsMONEY CARDS·31 CARDS·$158.44
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Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
1 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Thornbite Staff + Wolfhunter's Quiver + Quietus Spike: locks the table
- Thornbite Staff + Viridian Longbow + Quietus Spike: locks the table
- Thornbite Staff + Heavy Arbalest + Quietus Spike: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Thornbite Staff + Wolfhunter's Quiver + Quietus Spike — Bracket 3, locks the table
- Thornbite Staff + Viridian Longbow + Quietus Spike — Bracket 3, locks the table
- Thornbite Staff + Heavy Arbalest + Quietus Spike — Bracket 3, locks the table
- Avatar of Woe + Thornbite Staff — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Swamp14
Forest12
Desert2
Creature27
Human7
Elf6
Druid4
Snake3
Archer2
Avatar2
Beast2
Rogue2
Shaman2
Warrior2
Assassin1
Demon1
Elemental1
Gorgon1
Horror1
Imp1
Minion1
Myr1
Nightmare1
Spider1
Spirit1
Zombie1
Outlaws3
Party4
Sorcery11
Artifact10
Equipment4
Myr1
Enchantment10
Aura2
Gorgon1
Spider1
Instant7
Planeswalker4
Vraska3
Liliana1
Legends5
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy all creatures opponents control whenever a creature enters the battlefieldLock