COMMANDER · DECK
The Locust God
Bracket 4 · Optimized2020-05-05
DECK $
$693.89
MYTHIC
4
RARE
46
UNCOMMON
28
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
7 cardsInstant
12 cardsLand
17 cardsMAYBE19 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
8 cardsInstant
3 cardsMONEY CARDS·61 CARDS·$541.27
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Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
6 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- The Locust God + Curiosity + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic15
Basic22
Island13
Mountain11
Creature17
Wizard9
Human4
Merfolk3
Dragon2
God2
Horror2
Fish1
Illusion1
Phyrexian1
Sphinx1
Vedalken1
Warrior1
Zombie1
Party10
Artifact16
Equipment2
Horror1
Phyrexian1
Instant13
Enchantment12
Aura3
God1
Sorcery7
Planeswalker2
Jace1
Narset1
Legends13
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock