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COMMANDER · DECK

Zur Stax

Bracket 3 · Upgraded
2020-06-30
Zur the Enchanter
119 CARDS (LIMIT 100)
DECK $
$552.43
MYTHIC
1
RARE
39
UNCOMMON
23
COMMON
56
COMMAND1 CARD

Creature

1 cards
MAIN118 CARDS

Creature

12 cards

Enchantment

27 cards

Artifact

17 cards

Sorcery

8 cards

Instant

17 cards

Land

1 cards
NAMECOSTPRICE
MONEY CARDS·58 CARDS·$421.75
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Creature

8 cards

Enchantment

17 cards

Artifact

13 cards

Sorcery

7 cards

Instant

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Energy Field + Rest in Peace: locks the table
  • Web of Inertia + Rest in Peace: locks the table
  • Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
20151302293440516+
COLOR
W: 37.5 pipsU: 28.5 pipsB: 8 pipsC: 111 pips
TYPES
Land37
Basic37
Island37
Enchantment31
Aura6
Spirit2
God1
Human1
Soldier1
Artifact19
Equipment2
Cleric1
Construct1
Human1
Instant17
Creature13
Human8
Soldier3
Advisor2
Cleric2
Spirit2
Wizard2
Construct1
Dwarf1
God1
Party4
Sorcery8
Legends6
Historic25
LAND PROBABILITY
37 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.6%
TURN 551.3%
TURN 673.7%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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