COMMANDER · DECK
Sheoldred, the Apocalypse
Bracket 4 · Optimized@Quesita · 2025-04-14
SINGLETON: 1 CARD
DECK $
$1,347.70
MYTHIC
14
RARE
42
UNCOMMON
17
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
12 cardsEnchantment
15 cardsArtifact
21 cardsSorcery
12 cardsInstant
5 cardsLand
14 cardsMONEY CARDS·65 CARDS·$1,068.57
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Creature
11 cardsEnchantment
12 cardsArtifact
19 cardsSorcery
8 cardsInstant
3 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 25 cards not in the pool
BANNED · 1
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land33
Nonbasic14
Basic19
Swamp19
Saga1
Urza's1
Artifact22
Equipment3
Horror1
Phyrexian1
Enchantment19
Aura2
Demon1
God1
Hag1
Saga1
Urza's1
Creature13
Phyrexian4
Cleric2
Demon2
Horror2
Spirit2
Vampire2
Archer1
God1
Hag1
Minion1
Orc1
Praetor1
Rogue1
Skeleton1
Warlock1
Outlaws2
Party3
Sorcery12
Instant7
Planeswalker1
Nixilis1
Legends15
Historic35
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Target player loses the game
Infinite card drawInfinite draw triggers
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