COMMANDER · DECK
Game of Fetch!
Bracket 4 · Optimized2020-04-16
DECK $
$911.27
MYTHIC
13
RARE
56
UNCOMMON
19
COMMON
20
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
1 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
17 cardsInstant
25 cardsLand
29 cardsMAYBE8 CARDS
Instant
2 cardsLand
6 cardsMONEY CARDS·67 CARDS·$718.48
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Planeswalker
2 cardsCreature
2 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
10 cardsInstant
20 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra + Pako, Arcane Retriever: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra + Pako, Arcane Retriever — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island7
Forest6
Mountain6
Instant27
Sorcery17
Artifact9
Equipment4
Enchantment8
Aura1
Background1
Creature3
Dog1
Elemental1
Human1
Spirit1
Wizard1
Party1
Planeswalker3
Dack1
Kiora1
Oko1
Legends11
Historic18
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases