COMMANDER · DECK
Brion the Janklord
Bracket 4 · Optimized2020-06-15
DECK $
$40.95
MYTHIC
3
RARE
26
UNCOMMON
25
COMMON
46
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
10 cardsInstant
9 cardsLand
16 cardsMONEY CARDS·7 CARDS·$11.73
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Creature
3 cardsArtifact
2 cardsSorcery
1 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- Thud + Serra Avatar: early arguably two-card combo, for four mana or less
- Fling + Serra Avatar: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Thud + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Mountain16
Plains8
Gate1
Creature31
Giant9
Elemental4
Human4
Soldier3
Warrior3
Avatar2
Manticore2
Wizard2
Adventure1
Angel1
Archon1
Artificer1
Berserker1
Cat1
Construct1
Cyclops1
Demigod1
Devil1
Dragon1
Eldrazi1
Kor1
Minotaur1
Pirate1
Satyr1
Scout1
Shaman1
Thopter1
Outlaws1
Party5
Artifact12
Construct1
Thopter1
Sorcery11
Adventure1
Giant1
Instant9
Enchantment4
Demigod1
Legends6
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game