MetaMox
COMMANDER · DECK

Win Triplets

Bracket 4 · Optimized
@ThatWetStuff · 2025-02-06
Sen Triplets
DECK $
$1,016.47
MYTHIC
5
RARE
61
UNCOMMON
23
COMMON
10
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

19 cards

Enchantment

16 cards

Artifact

13 cards

Sorcery

6 cards

Instant

8 cards

Land

29 cards
MONEY CARDS·68 CARDS·$801.31
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Planeswalker

2 cards

Creature

15 cards

Enchantment

13 cards

Artifact

8 cards

Sorcery

6 cards

Instant

5 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Stasis + Smothering Tithe: mass land denial
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00111182203943546+
COLOR
W: 40 pipsU: 26 pipsB: 9 pipsC: 108 pips
TYPES
Land34
Nonbasic26
Basic8
Plains9
Island8
Swamp6
Creature20
Human12
Wizard5
Soldier3
Advisor2
Cleric2
Rogue2
Spirit2
Angel1
Archon1
Bird1
Elephant1
Faerie1
Golem1
Merfolk1
Phyrexian1
Vampire1
Outlaws2
Party9
Artifact16
Human2
Golem1
Phyrexian1
Soldier1
Wizard1
Enchantment16
Instant8
Sorcery6
Planeswalker3
Ashiok1
Narset1
Teferi1
Legends13
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can't cast noncreature spells exiled by Knowledge PoolLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
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