MetaMox
COMMANDER · DECK

Sacrificial Lambs

Bracket 4 · Optimized
@MuddyWorm · 2025-05-17
Myrkul, Lord of Bones
DECK $
$657.85
MYTHIC
7
RARE
42
UNCOMMON
19
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

14 cards

Artifact

9 cards

Sorcery

6 cards

Instant

5 cards

Land

25 cards
MONEY CARDS·51 CARDS·$512.70
Sign in to save your threshold.

Creature

14 cards

Enchantment

12 cards

Artifact

7 cards

Sorcery

3 cards

Instant

2 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001411621131048516+
COLOR
W: 20.5 pipsB: 21 pipsG: 32.5 pipsC: 92 pips
TYPES
Land39
Nonbasic22
Basic17
Forest10
Plains8
Swamp8
Creature27
Elf9
Druid7
Human6
Cleric3
Shaman2
Spirit2
Archon1
Bard1
Bird1
Cat1
Citizen1
Custodes1
Elemental1
Giant1
God1
Halfling1
Kithkin1
Kor1
Monk1
Noble1
Satyr1
Scout1
Soldier1
Spider1
Warlock1
Warrior1
Wizard1
Outlaws1
Party5
Enchantment17
Giant1
Saga1
Spirit1
Artifact9
Equipment3
Sorcery6
Instant5
Legends7
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Group
Color
View