COMMANDER · DECK
Ruric Thar
Bracket 2 · Core@SirLinky · 2025-04-20
DECK $
$221.89
MYTHIC
6
RARE
44
UNCOMMON
16
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·36 CARDS·$157.86
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Creature
22 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
2 cardsInstant
3 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Dualcaster Mage + Electroduplicate: arguably two-card combo, for six mana or less, pieces included
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Creature38
Elf9
Druid8
Human7
Shaman5
Warrior4
Dinosaur3
Phyrexian3
Ape2
Dragon2
Elder2
Goblin2
Ogre2
Snake2
Ally1
Barbarian1
Cat1
Elephant1
Elk1
God1
Kavu1
Mole1
Myr1
Orc1
Praetor1
Spirit1
Squirrel1
Warlock1
Wizard1
Wurm1
Outlaws1
Party5
Land35
Nonbasic11
Basic24
Forest15
Mountain13
Druid1
Elf1
Sorcery9
Instant8
Artifact7
Equipment1
Myr1
Enchantment5
Legends15
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Infinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Infinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
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