metamox
COMMANDER · DECK

Power Bottom

@Voltron42069
River Song
DECK $
$347.40
MYTHIC
9
RARE
26
UNCOMMON
31
COMMON
46
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

28 cards

Enchantment

6 cards

Artifact

19 cards

Sorcery

7 cards

Instant

6 cards

Land

6 cards
MAYBE12 CARDS
CURVE
0051232173847576+
COLOR
U: 46.5 pipsR: 18.5 pipsC: 155 pips
TYPES
Land32
Nonbasic4
Basic28
Island15
Mountain13
Cave1
Artifact30
Equipment5
Golem4
Phyrexian4
Thopter2
Artificer1
Book1
Horror1
Insect1
Jellyfish1
Myr1
Shapeshifter1
Creature29
Human8
Phyrexian8
Wizard7
Golem4
Dragon3
Horror3
Rogue2
Shaman2
Thopter2
Artificer1
Bird1
Cleric1
Drake1
Elf1
Equipment1
Giant1
God1
Insect1
Jellyfish1
Lord1
Minotaur1
Myr1
Pirate1
Scout1
Shapeshifter1
Time1
Whale1
Changeling1
Outlaws3
Party10
Enchantment7
Aura4
God1
Sorcery7
Instant6
Planeswalker1
Narset1
Legends11
Historic38
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite card drawNear-infinite damage
Near-infinite damageInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Near-infinite damageInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite turnsLock
Infinite turnsSkip your draw stepsLock
Infinite turnsSkip your draw stepsLock
Infinite turnsSkip your draw stepsLock
Near-infinite turnsSkip your draw stepsLock
Each opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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