MetaMox
COMMANDER · DECK

【02】 God-Eternal Kefnet 【BUDGET-ish】

Bracket 4 · Optimized
2020-04-12
God-Eternal Kefnet
DECK $
$508.79
MYTHIC
8
RARE
32
UNCOMMON
18
COMMON
42
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

5 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

15 cards

Instant

27 cards

Land

12 cards
MONEY CARDS·54 CARDS·$398.86
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Creature

5 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

13 cards

Instant

17 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 extra-turn cards — chaining turns is Bracket 4
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • God-Eternal Kefnet + Isochron Scepter + Brainstorm + Temporal Manipulation: infinite extra turns
  • God-Eternal Kefnet + Isochron Scepter + Brainstorm + Walk the Aeons: infinite extra turns
  • and 17 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
COMBOS · 20
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
201012121233445116+
COLOR
U: 82 pipsC: 118 pips
TYPES
Land36
Nonbasic11
Basic25
Island26
Instant27
Sorcery15
Artifact12
Myr1
Creature6
Human2
Wizard2
God1
Illusion1
Myr1
Sphinx1
Zombie1
Party2
Enchantment6
Aura1
Legends4
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsSkip your draw stepsLockInfinite turns
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Group
Color
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