COMMANDER · DECK
Phenax
Bracket 4 · Optimized2020-06-01
101 CARDS (LIMIT 100)
DECK $
$184.16
MYTHIC
5
RARE
19
UNCOMMON
30
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
8 cardsInstant
13 cardsLand
6 cardsMONEY CARDS·25 CARDS·$132.97
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Planeswalker
2 cardsCreature
7 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
3 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Maddening Cacophony — Bracket 3, two-card combo, for six mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic4
Basic31
Island20
Swamp11
Creature28
Horror6
Wall6
Illusion3
Eldrazi2
Wizard2
Bird1
Drone1
Faerie1
Fish1
God1
Human1
Juggernaut1
Leviathan1
Lhurgoyf1
Plant1
Spirit1
Turtle1
Vampire1
Zombie1
Party2
Artifact15
Wall2
Equipment1
Juggernaut1
Instant13
Sorcery8
Enchantment5
God1
Horror1
Planeswalker2
Jace2
Legends5
Historic20
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game