COMMANDER · DECK
Justice League
Bracket 4 · Optimized2020-07-01
ONLY 99 CARDS
DECK $
$761.04
MYTHIC
22
RARE
48
UNCOMMON
17
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
20 cardsCreature
6 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
9 cardsInstant
6 cardsLand
28 cardsMAYBE9 CARDS
Enchantment
2 cardsArtifact
1 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·68 CARDS·$597.14
Sign in to save your threshold.
Planeswalker
17 cardsCreature
6 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
7 cardsInstant
3 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Teferi: mass land denial
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Pir, Imaginative Rascal: mass land denial
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Gideon: mass land denial
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Teferi — Bracket 4, mass land denial
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Pir, Imaginative Rascal — Bracket 4, mass land denial
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + Oath of Gideon — Bracket 4, mass land denial
- Jace, Cunning Castaway + Nicol Bolas, Dragon-God + The Chain Veil — Bracket 4, mass land denial
- Jace, Cunning Castaway + Doubling Season — Bracket 4, early two-card combo, for four mana or less
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Forest8
Plains8
Island6
Mountain6
Swamp6
Planeswalker20
Teferi3
Elspeth2
Tamiyo2
Ajani1
Bolas1
Chandra1
Garruk1
Jace1
Karn1
Kiora1
Narset1
Nixilis1
Oko1
Saheeli1
Sorin1
Ugin1
Artifact12
Equipment1
Enchantment9
Dryad1
Nymph1
Sorcery9
Creature7
Horror2
Human2
Phyrexian2
Angel1
Bird1
Druid1
Dryad1
Elf1
Illusion1
Nymph1
Soldier1
Instant6
Legends30
Historic40
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite copies of a specific planeswalker
Infinite ETBInfinite creature tokensInfinite copies of a specific planeswalker
Bracket 4 · mass land denialExile all permanents opponents controlInfinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite copies of a specific planeswalkerMass Land Denial
Infinite ETBInfinite creature tokensInfinite copies of a specific planeswalker
Bracket 4 · mass land denialExile all permanents opponents controlInfinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite copies of a specific planeswalkerMass Land Denial
Bracket 4 · mass land denialExile all permanents opponents controlInfinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite copies of a specific planeswalkerMass Land Denial
Bracket 4 · mass land denialExile all permanents opponents controlInfinite card drawInfinite creature tokensInfinite draw triggersInfinite ETBInfinite copies of a specific planeswalkerMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations